Visual Effects Rule, Dude
Is less still more? Or is more, more? Or has visual anarchy set
in?
by Sean Chercover
"This is boring
— I want more eye candy!" hollered The Producer, directly into my
left ear. Then, to the visual effects artist, "Is that the best
you can do?"
"No, I can add
as much cheese as you can stomach," Paul S. shot back, "but it's
still going to be a boring show." Clearly, it was time for a nicotine
break.
Paul and I stepped
outside into the brisk October night, while the producer stayed
behind to phone L.A. and yell into someone else's ear. We drank
our steaming coffee and grumbled to each other. Paul blew a stream
of smoke at the moon and said, "Start with a boring script, fold
in some boring interviews, bake at 350 for half an hour...and you
will have a boring documentary."
Without doubt,
the show was boring. But not for lack of 'eye candy'. For this,
the sixth episode of a half-hour television documentary series,
we were rapidly approaching $40,000 over budget — on stock footage
alone. And now we were living in the online suite. All the visual
effects in the world were not going to bring this corpse back to
life.
Once Upon a Time…Less was More
The above-mentioned
atrocity took place in the mid-90s, when some producers (present
company excepted, of course) had seemingly forgotten that the primary
objective of a television production is to tell a story.
Even in the formerly conservative field of documentary production,
many folks were laboring under the misconception that they were
making music videos. But it wasn't always this way.
The use of visual
effects and graphics in the television industry has, traditionally,
been tastefully guided by the Less is More principle. Even
as new tools crowded the online suite, they were employed with restraint.
Then came music videos, and everything went straight to Hell.
At first, the
resulting anarchy was prudently confined to MTV, where flash rules
over content. The only rule is that you must hold the viewer's eyeballs
in a death-grip while they listen to the song — which is the true
content of the video. This is not really a criticism — the music
video is a frighteningly effective way to sell compact discs, concert
tickets and merchandise. It is the ultimate "branding instrument,"
to borrow a phrase from those annoying marketing guys.
It didn't take
long for Madison Avenue to notice the success of music videos, and
suddenly commercial spots were giving us headaches. Then, network
sports producers began to deliver batting statistics to our tired
eyes via computer-generated futuristic space-machine things, accompanied
by metallic zip-cuchunk-clank sounds. (Do you improve baseball
by making it look and sound like a video game? Call me a purist…I
have to vote 'no'.)
Naturally, the
film industry jumped in with both feet, focused squarely on explosive
spectacle — assaults on our senses that make Busby Berkeley seem
timid. Now we go to the mega-plex to watch a two-hour commercial
for the movie we paid to see. The visual effects are rendered in
glorious 3D and we get to see a lot of neat stuff blow up, but the
characters are as flat as cardboard.
No Need to Despair
Documentary
television has recently pulled back from the brink, if recent experience
is any indication. Sports programming also seems to have come to
its senses. Go ahead and make your (teen-skewing) X-treme sports
and professional wrestling look like video games. But hands-off
the National Pastime.
"About five
years ago, it was at its worst," says Producer Charles Self of 2000
Strong, a full-service production and design studio based in
Los Angeles and New York. "But in the last couple of years, the
cleaner look has come back…now there's more compositing to make
3D elements blend in with live action...the look is less 3D heavy,
more realistic."
2000 Strong's
design team, brothers Craig and Steve Tozzi, use After Effects,
Flame, Henry and, of course, SOFTIMAGE®|3D software to make promos
and network IDs for networks including A&E, TBS, ABC, History
Channel and TLC.

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Copyright
© 1999, Arts & Entertainment
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"For A&E's
Biography "Theme Week" promos, we get Digibeta footage from the
program, then incorporate our own design elements," says Self. "We're
a very design-oriented shop and we want a clean, edgy look."
Self says that
by seamlessly blending 3D effects with live-action footage, a visual
gag can be made to look so real that more doesn't have
to be less. The newest toys can generate elegant effects
that become invisible, when created by a talented artist.
Invisible effects,
such as shortening depth-of-field to direct the viewer's attention
and improve the look of a shot, are exempt from the less is
more principle. They are widely and wisely used, without ever
distracting the viewer, who isn't even aware that an effect was
used.
The Emergence of a New Paradigm…Or Just a lot of
Talk?
Having conducted
an extensive poll of more than one editor, producer, art director,
graphic artist and the Russian guy who empties the waste-paper baskets
in the edit suite at midnight, we find a wide divergence of opinion.
The question, "whatever happened to less is more?" yields
several variations of the following sentiments...
- "For
documentaries, less is always more. Only use visual effects to
support mood and message, and never upstage your story..".
- "If
the effect feels organic, then more is more. If it feels
graphic-y, then less is more..."
- "If
your visual effects are integrated into your scene so well that
they look real and, thus, "disappear," then more is more, just
so long as it looks like less..".
- "Less
is still more, but the definition of "less" is getting bigger..."
- "Visual
effects Rule, Dude."
Michael Churchill
is a busy Toronto animator and art director. He's created effects
for commercial spots, documentaries, music videos, network specials
and corporate clients, mostly using Maya by Alias|Wavefront. This
month, he joins Twister
Digital Design, where he will be adding SOFTIMAGE|3D to his
arsenal. He says the issue of "how much" is subtle, especially since
the new tools of the trade have raised the quality of effects to
such heights.
"In the past,
when the technology wasn't quite there, we couldn't always sell
the gag," says Churchill, "it was just too ambitious to do properly.
The new tools are so good that you can do a lot more...but even
if it looks great it still has to serve the overall project."
As art director
for the documentary "September 1972," Churchill created an opening
title animation, background designs and transitional elements that
included a watery surface and fiery explosion. The documentary covered
the epic hockey battle between Team Canada and the USSR, he says,
"so the producer wanted an explosion element, to convey the feeling
that, 'these guys went to war...war on ice.'"
The appropriate
use of visual effects is difficult to quantify. It usually comes
down to experience and instinct, suggests Churchill. "It's a matter
of making sure that the effect is motivated, imparts information
and is pleasing to the eye…there are some young prodigies out there
who seem born with the instinct, but for most people, experience
is the key...that's why they call it, 'having a developed eye.'"
It seems that
the less is more principle isn't dead, after all. It was
just forced into temporary hibernation by a new generation of artists
and producers, using a new generation of technology.
"Just because
you can, doesn't mean you should," asserts Greg Day, of Seattle's
Dog Day Editing. Day
is an editor and Softimage artist, who also works with Discreet's
smoke* and fire*. He is a big fan of the latest toys, but admits
that it's easy to get carried away.
For Bill
Nye The Science Guy, Day enjoyed the freedom to do just that.
"Early on, we went through a phase where there was almost a competition…trying
to out-do each other with editing and effects. Because, technically,
it was a kid's show, we could get away with a lot…a great opportunity
to stretch yourself and try new stuff. It was fun to see how far
you can go, but you have to know when to pull back…or it gets in
the way of storytelling."
This level of
freedom did, however, have its benefits. Day was nominated for two
daytime Emmy Awards for single-camera editing in the '94-'95 and
'95-'96 seasons.
None is Definitely Less...Usually
As for documentaries,
Day's concerns run deeper than just ham-fisted effects and poor
taste. "There's always the danger of using effects to create a false
record," he warns. "You can create any effect you want, but how
far can you go before you're not making a documentary?" Day points
to the use of re-creations, which can be effected to resemble historical
footage. "I worry about producers who say, 'We have to create more
visuals because we don't trust our audience to get it.' What they're
really saying is, 'we don't trust our storytelling ability.'"
A depressing
number of documentary producers (present company excepted, again)
get well into post before they realize that their base material
is not sufficient to tell the intended story. Instead of shooting
another interview and additional b-roll, they try to "fix it in
post" with smoke and mirrors. You don't have to be Ken Burns to
know that stuffing a documentary into the sequined bikini of a music
video makes for a lousy documentary and an even worse music video.
Day considers
himself fortunate to work with the producers at PBS,
whose approach has remained fairly stable over the years. "PBS is
very good at simple, confident storytelling," he says, simply and
confidently. And he should know, having cut their first HDTV broadcast,
"Chihuly Over Venice." The 90-minute documentary of glass-artist
Dale Chihuly was produced at KCTS/9,
Seattle. Because of the limited High-Def online facilities available
at the time, the doc was made entirely without visual effects. "The
most elaborate effect we used was a dissolve," says Day. "The story
and images were so compelling that effects would have only been
a distraction."

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Copyright
© 1995, Russell Johnson
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Of course, if
you shoot High-Def in the canals of Venice, your images don't need
a lot of help. But for the vast majority of documentaries, Day does
not mean to suggest that none is more. Context is the key.
"Look at the Ken Burns stuff," he explains. "Baseball is,
to me, the quintessential modern documentary...it achieved such
a smooth flow between stills, interviews, film, video and narration...and
the effects never got in the way. They deepened the mood and supported
the information."
Whether integrated
and invisible, clean and edgy, motivated and informative, or any
combination of these virtues, visual effects can lift the viewer's
experience in subtle and profound ways. The skillful use of effects
does, in fact, deepen mood, support storytelling and win little
gold statuettes.
Greg Day sums
it up best: "I started out in theatre, and we had a saying, 'If
people are looking that closely at the scenery, then there's something
wrong with your story...visual effects are the scenery, not the
story."
Corporate Video: Make a Silk Purse out of This,
Smarty Pants
Then there's
corporate video, which is decidedly not glamorous but gets the rent
paid on time. Many corporate clients seem to labor under the misconception
that they are making slide shows...or worse, radio programming.
And so the corporate world is subjected to a sleep-inducing parade
of talking heads, with a static 'beauty shot' of the head office's
entranceway. Sexy stuff.
Until recently,
most corporate clients reacted to the suggestion of visual effects
by responding, "Oh, yeah, I love those...my favorites are the clock
wipes and page peels." Aside from being hideous, such low-tech contrivances
do not deepen mood or support storytelling. They cannot be used
with a straight face.
"Corporate is
the one place that could use more flash," says Greg Day. "If you
want to do something fun and you can convince the client to go along,
then go for it. It might wake up the audience."
Indeed, convincing
the corporate client is no mean feat. Many clients are worried about
offending the most sensitive member of their audience. Even more
are worried about offending their bosses. Bureaucracy and office
politics loom large, so here we must tread with care.
The corporate
client must be assured that he is in good hands. He may be the world's
leading authority in widget design, but you are the video expert,
and he must know that you will not make him appear foolish in front
of his colleagues. This is a trust developed over time.
"Just make sure
you use good, clean design," adds Michael Churchill. "Keep it tasteful
and make sure you are helping to sell the message." This good, clean
design can be seen in Churchill's work for IBM's award-winning Visual
Banker video.
IBM
is one of the early innovators in the world of corporate video,
and they are not afraid to make a bold visual statement, so Churchill
was given a lot of latitude. "That project presented an interesting
concept," he explains, "to visually portray the history of banking,
from its beginning with an abacus to old-style teller windows to
the new computerization and globalization of the 'visual banker'."
The result was stunning to look at, while supporting IBM's message.
A few short
years ago, such ambitious effects were not within the budget of
even a high-end corporate video production. Now, the technology
of visual effects has progressed to the point where, as Churchill
puts it, "you can do anything."
You have the
tools. You have the power. Just make sure you use that power for
good, instead of evil.
Sean
Chercover is a freelance writer and non-linear editor. He thinks
that less is more…more or less.
The company,
product or services names referenced above may be trademarks or
service marks of their respective owners.
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