The Audience is Listening
by
Sean Chercover
The pre-production
meeting was buzzing. It would be a complicated shoot; that much
was clear. Multiple crews covering fast-moving subjects in a frenzied
atmosphere. Reality Television is a one-take environment, and proper
planning was essential. At least that's what the executive producer
said. The 23 people packed into the boardroom agreed, and the air
was thick with opinions. A bevy of producers conferred with shooters,
directors and editors. But there was not one representative of audio-post
in the room. Not one.
And we would
pay for that later...
Zen and the art of Producing
Producers working
with tight budgets often blame monetary restrictions for not doing
the little things that don't actually cost money, but improve production
value. Smart producers do these things at low cost and parlay that
added production value into getting bigger budgets the next time.
There is an irony here that is not lost on sound editors, who have
a good ear for irony, among other things.
"Having sound
guys in on the pre-production meetings would be a good start," says
Andy Gargul, a sound engineer/editor at Q West Studios in Toronto.
"It doesn't cost anything, and we may be able to make suggestions
that will save you time and money in post."
Saving time
and money should appeal to any producer, since a good producer gets
the project made on time and on budget. A good producer hires talented
pros to write, shoot, edit and finish the project, and communicates
the same vision to each of them, in the language of their specialty.
But a great producer also listens. A great producer consults all
of these people before going into production, and then gives each
of them the best material possible.
Peter Lee is
Andy Gargul's boss. As partner and general manager at Q West, Lee
makes it his business to ensure that his engineers get what they
need. "I see that as part of my mandate," he says. "The term 'fix
it in the mix' is odd, because it isn't always fixable...if there's
a grounding problem or other distortion, you can't fix it. Digital
is very unforgiving, and any distortion isn't going away…you have
to nip it in the bud."
To 'nip it in
the bud', Lee insists on consulting with producers early in the
project. And he takes this consultation to extremes, even visiting
locations personally, before shooting begins. If the location is
too remote, he asks producers to shoot a test for his guys to analyze.
"I don't charge
for this time," says Lee. "High or low budget, I don't discriminate.
I just want to remove as many variables as possible that can go
wrong...whatever I have to do to make sure that I don't get those
desperate phone calls in post, I'll do. For me, it's part of cultivating
a strong relationship with our clients."
Grips with sticks
Of course, not
all producers have a Peter Lee at their disposal. Even more distressing,
many producers don't hire a professional sound recordist for their
location shoots. This is false economy at best — a recipe for disaster
at worst. Better that your craft service should consist of day-old
donuts than save money here.
"What you spend
on a decent sound man and equipment, you will end up spending three
times as much trying to fix it in post," argues Brit Warner,
sound editor/designer at Atlanta's Creative Sound Concepts. And
he should know. He was mixing location sound when John Lennon was
still giving peace a chance.
Warner has a
special name for the amateurs. "We call them 'grips with sticks,'"
he says, "and the problem isn't just that you are taking a job away
from a quality sound man...more important, you're forcing someone
into that position who isn't qualified."
Gargul concurs,
"The money you save by having an amateur hold the boom will be more
than spent trying to fix mistakes in the sound studio…I'm sick of
producers saying, 'it didn't sound like that when I was there.'
It never does."
Gargul explains
that the ear, unlike a microphone, has the power of discretion.
When you listen to someone speak, for example, your brain filters
extraneous noise, such as the sound of traffic coming through an
open window. But a microphone just picks up everything...no brain,
no discretion. "Nobody notices a clock ticking — until it's on tape,"
he adds. "But a professional with a trained ear won't miss these
things."
You say that
you absolutely can't afford an expert? Fine...be that way. But don't
come crying to us when things go wrong. And keeping in mind that
a little knowledge is a dangerous thing, here's a brief checklist
to use when heading out to a location shoot.
- Listen to
the room's acoustics. If the room is made primarily of hard surfaces,
hang baffles wherever the camera won't pick them up. Even throwing
a blanket up will make a big difference.
- Spend a few
minutes listening for noises before the room is full of people
and equipment. If you are shooting in a kitchen, close windows
and doors, shut down the heating or air conditioner and unplug
the refrigerator. Be aware that the fridge and HVAC both have
compressors that intermittently switch on and off. Anything that
is on must be always on, or your footage won't cut. And shut off
the damned ticking clock.
- Collect your
room tone before anyone leaves, and with your equipment
still on. Room tone taken in a room stripped of people and equipment
will not cut with your footage.
- Make sure
that your equipment is properly grounded and shielded from RF
noise. If you don't know how to do this, then you definitely should
not be shooting your own sound.
- Even an outdoor
environment can be controlled to some degree. Select a location
where trees, hills or other natural features lessen wind and traffic
noise. Invest in lavaliere mics and hide them strategically on
your actors or interview subjects.
- If you're
shooting in a hospital, school, police station or other noisy
workplace, special care is required. Move your subject into a
quiet room to conduct a quick interview, and then return to your
main location to catch the action.
- Watch your
levels like the fate of the world depends on it. Especially if
you are recording to digital tape. Digital distortion is forever...don't
over-modulate.
- Be aware
that, because you can't see sound, there is a greater temptation
to say, "that's good enough." Don't fix it in post. Fix it now.
These tips may
save your sound editor from having a nervous breakdown, but they
are by no means comprehensive. At the risk of beating this point
completely to death — HIRE A PROFESSIONAL. He will know all of this
and more, and he will save you from much wailing and gnashing of
teeth.
It used to be called
Cutting Picture
Nowadays, you
say "I'm an editor" and everybody knows that you're a nonlinear
video editor. This seems to really bug sound editors...and rightly
so. So they still refer to "cutting picture," which has a warm,
nostalgic sound and is more accurate, to boot.
For those of
us who are editors, (by which we mean 'picture cutters') it is easy
to forget this point. The newest generation of nonlinear editing
systems boasts extensive audio capabilities that tempt us to do
too much audio work in the Avid suite. But we are not sound editors,
and we often make the real sound editors' lives more difficult with
our well-intentioned but clumsy attempts at sound editing.
So how can video
editors help improve the lot of our neglected colleagues with the
big ears? Peter Lee suggests that, once again, early consultation
is key. "I'm always happy to come in, before digitizing begins,
and check the system. An hour can save weeks of grief."
Lee also makes
sure that his sound engineers are available by telephone, in case
the picture cutters have questions along the way. "The lines of
communication must be open between engineers and video editors...this
way there are no surprises when we open the OMF® files."
When preparing
audio for OMF, the most common mistake made by video editors is
throwing away one channel of audio. Let's say, for example, that
you have two mics (a lav. and a boom) from which to choose. Many
editors will listen to both tracks, select the best and discard
the other. This is a huge mistake. In the sound studio, these tracks
are often blended for best effect. It's not an either/or situation.
"Always include
both tracks in your OMF files," adds Lee, "otherwise, you are handcuffing
the sound editor."
Gargul says
he loves the Avid® editing system's ability to export directly to
a Digidesign® Pro Tools® system. But he warns that video editors
sometimes get carried away. "As long as proper care is taken in
digitizing, it's great," he says. "Give us the stuff that the OMF
tool was designed to give us — the audio that is married to video.
But don't give us a mixed show."
A temporary
mix is a good idea, according to Gargul, but trying to blend s/fx
tracks and music in the Avid suite is a very bad idea if you're
planning to have an audio professional perform the final mix. "You
just can't hear it well enough to do it properly, until you're in
an audio suite. Don't waste your time on stuff that we're just going
to have to re-cut." He suggests that video editors simply make timecode
notes for sound effects and music.
Brit Warner
has had his share of surprises come from the Avid suite. "We definitely
need more communication between the two camps," he says. "We get
bad audio cuts, bad EQ, no EQ, bad checker-boarding…audio issues
are often ignored completely."
We video editors
hang our heads in shame…guilty as charged. It is easy to point an
accusing finger at the producers, who often dictate some of the
audio crimes we commit. But the sound guys are right — we really
do need more communication between the two camps.
The next few
years will see greater integration of video and audio post. Once
the issue of bandwidth is resolved, the Internet will force the
issue even further. Video editors and sound engineers will be collaborating
more directly, throughout the post process. When it gets here, (and
it'll get here sooner than you think) we'd better all be on the
same page. If we take care of the communication gaps that now exist,
we'll be prepared to take full advantage of the continuing technological
revolution, which grows faster by the day.
"The good news
is, the quality of programming will get much better," says Gargul.
"The left hand will know what the right hand is doing...but we should
be exchanging ideas now, or we'll get run-over."
And they all lived happily
ever after
Whether you
shoot, edit, direct or produce, you can contribute to the mental
health of sound editors the world over. By exchanging ideas early
in the process, we can re-examine the project from the perspective
of our colleagues, and then can give them better material.
This exchange
has been going on between shooters and video editors for years.
Now sound editors want in on the act, which seems fair enough.
"It's all about
managing the project better," Peter Lee says politely. "At the end
of the day, everybody smiles and has a good time."
Postscript
While talking
with sound and video editors for this column, a disturbing issue
was raised repeatedly, and I was asked to address it, as a public
service. While somewhat tangential to our story, it is of such importance
that I am compelled to mention it in this space.
For want of
a better, more profane term, I'll call this ugly practice, messing
with the interview. We can all agree that it is perfectly acceptable
to edit an interview for clarity and brevity. There's nothing wrong
with cutting out the "ums" and "ahs" and false starts and meandering
tangents. But messing with the interview is another thing
entirely.
For illustration
purposes, here is a fictional example...
Interview with
Police Officer X:
- Interview
Transcript: I love to make a good, clean collar.
There's no place in the modern world of police work for an officer
who would engage in any kind of brutality. And denying a suspect
his Miranda rights is totally unacceptable. The vast majority
of police officers are working very hard to protect civil liberties,
and I think that's great.
- Edited
Interview: I love — denying a suspect his Miranda
rights. And — brutality — is — acceptable. The vast majority of
police officers are — modern — and I think that's great.
Okay, maybe
I exaggerate. But we've all seen producers come perilously close
(present company excepted, of course). Some editors feel that this
practice is on the rise, especially in the world of "reality" television.
I don't know
if this is true, as I have not encountered it in a while. What I
do know is that producers who would engage in such wickedness are
truly the Spawn of Satan.
Whenever a sound
editor faces such a situation, it is because the video editor did
not take a stand. Each of us has to answer to our own ethical standards,
but I submit that many video editors become partners in crime by
simple default — by not taking a stand.
All you can
do is come prepared to argue your point, and know in advance what
line you will not cross. For most of us, that line is clear. We
ask ourselves, "If I were the interview subject and saw this on
TV, would I leap from my chair and scream, "but that's not
what I said!'"
Thanks for listneing.
We now return you to your regular programming...
Sean
Chercover sean@chercover.com is a freelance
writer and non-linear editor. He is not the Spawn of Satan.
The company,
product or services names referenced above may be trademarks or
service marks of their respective owners.
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